Computing Intent, Implementation and Impact
At St. George’s, we teach in line with the National Curriculum to enable our children to become computational thinkers and be creative and critical in their view of the world. We make deep links with Maths, Science and Design and Technology which not only gives our children an understanding of themselves as individuals within their community, but also as responsible digital citizens in our ever-changing world. We want our children to be digitally literate and ready for future workplaces through the teaching of:
- Computer Science– the understanding of coding and programming across a range of physical devices and digital resources.
- Information Technology – the range of skills required to operate and manipulate specific programs, systems, and content.
- Digital Literacy – the knowledge required to use technology safely and to evaluate and react to any potential risks of the online/digital world.
Here at St Georges, teachers use the ‘Switched On: Computing’ scheme which is used for our computing lessons. The topics for computing are often richly linked to engaging contexts in other subjects and topics. The knowledge and skills for learning are mapped across each topic and year group to ensure systematic progression.
We have classed based laptops and chrome books for each year group which allows children to have the opportunity to use a range of devices and programs for many purposes across the wider curriculum, as well as in discrete computing lessons.
The implementation of the curriculum also ensures a balanced coverage of computer science, information technology and digital literacy. The children will have experiences of all three strands in each year group, but the subject knowledge imparted becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning is built upon. For example, children in Key Stage 1 learn what algorithms are, which leads them to the design stage of programming in Key Stage 2, where they design, write and debug programs, explaining the thinking behind their algorithms.
At St Georges, we want all students to be able to thrive as responsible, digital citizens. Technology is everywhere and will play a pivotal part in our students’ lives. Therefore, we want to model and educate our pupils on how to use technology positively and safely. E-safety is embedded throughout the computing curriculum and supports and consolidates the strong presence of E-safety within our PSHE curriculum.
The impact of our computing teaching on our children is to:
- Achieve high quality outcomes
- Make outstanding progress in relation to their individual starting points
- Create and evaluate their own project work
- Be able to identify the source of problems and work with perseverance to ‘debug’ them
- Have a secure understanding of the positive applications and specific risks associated with a broad range of digital technology
- Present as competent and adaptable ‘Computational Thinkers’ who are able to use identified concepts and approaches in all of their learning
You can find the Computing Primary National Curriculum here
You can find our Computing Curriculum here
Whole School Computing Curriculum Overview
For the Year 1 Curriculum Overview click here
For the Year 2 Curriculum Overview click here
For the Year 3 Curriculum Overview click here
For the Year 4 Curriculum Overview click here
For the Year 5 Curriculum Overview click here
For the Year 6 Curriculum Overview click here
For each topic, we use Knowledge Organisers to prepare children for the vocabulary and skills they need to master each half term. For Autumn Term 1, you can find these Knowledge Organisers by clicking the links below:
Year 1: Treasure Hunters
Year 2: Astronauts
Year 3: Programmers
Year 4: Software Developers
Year 5: Game Developers
Year 6: App Planners